Rarely discounted and currently at its lowest tracked price - a genuinely good time to buy.
About
Product Overview
The Soundiron Waterharp captures the waterphone's distinctive voice across an exhaustive range of playing techniques and preparation states. Originally designed by Richard Waters in the late 1960s, the waterphone occupies a curious sonic territory between pitched percussion and effect instrument, and this library exploits that duality thoroughly. The core samples derive from extensive session work employing mallets, sticks, metal rods, bowed techniques, and unconventional approaches like hydrophone recording and thermal modification. Critical to the waterphone's character is how water affects pitch and harmonic content, and Soundiron documented both empty and water-filled states, capturing the instrument's tonal range across its brass tine array.
The library extends beyond direct sampling into curated soundscapes, ambient textures, and processed atmospheres that demonstrate practical application in film scoring and electronic composition. Kontakt 6 remains the primary platform, though integration with the free Decent Sampler engine expands accessibility. The interface has received attention in version 3.0, prioritizing user navigation across a substantial preset collection.
Waterharp serves composers and sound designers working in horror, suspense, and experimental domains most directly. Its harmonic instability and responsive dynamics make it compelling for textural underscore rather than melodic application. Among waterphone libraries, its comprehensive recording methodology and sonic exploration set a high standard. The library demands intuitive players; maximum returns emerge from engagement with modulation and real-time parameter adjustment rather than algorithmic preset selection.