Space is a convolution reverb engine built on a foundation of over 200 hand-crafted impulse responses developed by sound designers Venus Theory and Benn Jordan. Unlike generic reverb libraries that prioritize architectural accuracy, Space prioritizes sonic character and creative possibility. The impulse collection spans intimate rooms, large concert halls, synthesized spaces, and heavily processed textures including foley recordings and resonant objects. This diversity makes Space particularly effective for sound design work where conventional reverb serves merely as a starting point.
The plugin's real strength lies in its impulse editing suite. Users can compress, expand, reverse, and time-stretch impulses from 10 percent to 400 percent of their original length without quality degradation. Start and end points are independently adjustable, along with granular fade controls. This approach treats impulses as malleable sound design material rather than fixed acoustic snapshots. The integrated LFO modulator adds rhythmic or chaotic motion to the wet signal, with over 50 prebuilt modulation tables or custom drawing capability.
Space operates as a standalone plugin in VST, AU, and AAD formats, or as an integrated effect within the BEAM multi-effects environment where users can chain up to three Space instances in series or parallel. The ability to load custom impulse files extends the creative toolkit considerably.
Space targets producers and sound designers seeking convolution reverb with genuine creative potential. It bridges the gap between technically accurate reverbs and experimental texture processors. For those working within BEAM's ecosystem, Space becomes an especially powerful component in signal chains designed around timbral transformation rather than conventional mixing.